Trap
NormalCemetary Bomb
View:
2744
Inflict 100 damage to your opponent for each card in their Graveyard.
Cemetary Bomb — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 40 · Meta: provisional
- Primary role: Utility · Secondary: Boss/End-board
Why it scores here
Cemetary Bomb is a set Trap whose damage scales with the opponent's Graveyard, so it converts a full Graveyard into a late-game finisher rather than board presence or disruption. Its power depends on the Graveyard being loaded, which the evidence does not measure, since no combo boards were recorded. The card is cheap and clean to run, appears in 29 decks across 16 archetypes at about 1.5 copies each, and is not a searcher or a hand trap, so accessibility stays moderate. Its high potential damage earns little on its own; the score reflects the set-trap requirement, the lack of any card advantage, and the absence of combo evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Set Trap with no searcher or hand-trap route in the evidence; it appears in 29 decks across 16 archetypes, so it is practically reachable (observed, inferred). |
| Combo & Conversion | 30 | Damage is 100 per opponent GY card, so the conversion depends on a loaded opponent Graveyard; there are no recorded combo boards (inferred). |
| Resource Economy | 25 | Spends a card for damage with no draw, search, or recursion in its text, so there is no card advantage (verified). |
| Effect & Interaction | 20 | Deals damage only, with no negation, removal, or disruption in its text (verified). |
| Material Utility | 5 | Trap card with no material, level, or attribute value (verified). |
| Resilience & Flexibility | 30 | A set Trap that can be negated or removed from the backrow, and its damage needs the opponent's Graveyard to be full (inferred). |
| Deck-Building Efficiency | 60 | Used at 1 to 3 copies with no garnet or lock restriction, and it is legal in all listed formats (observed, verified). |
Calculation
Weight profile: Utility / no clear role (default); no secondary blend applied. Intrinsic ≈ 40, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a full opponent Graveyard into direct damage
- Clean and cheap to run, with 1 to 3 copies and no restrictions
- Appears in many archetypes, so it is portable across homes
Weaknesses
- Needs the opponent's Graveyard to be loaded before it is worth much
- Set Trap that needs setup and backrow space
- Provides no card advantage and no disruption
Counters / choke points
- Backrow removal or Trap negation (not individually evidenced in this pack)
Best use
Late-game damage finisher when the opponent's Graveyard is loaded. Decks: Volcanic, Spright, Melffy, D.D., Yummy, Solfachord, Mimighoul, Greed, Hole, Sky Striker.
Evidence & gaps
- Verified: Trap card: deals 100 damage to the opponent per card in their Graveyard; No material, level, or attribute value; Legal in all listed formats
- Observed: Appears in 29 decks across 16 archetypes at an average of 1.55 copies; Top partners reach 27 to 48 percent co-occurrence, which shows practical use but not strength
- Inferred: Set Trap that is vulnerable to backrow removal and negation; Real damage depends on the opponent's Graveyard size
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so the card is assumed to be unlimited (3 copies) no usage statistics (StatisticsCard) for inclusion calibration






